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Metro Tunnel

This is my Subway, metro tunnel, environment scene that I created as a final project for the end of the year in Arc Academy, as part of the Game Dev Fundamentals program.
I was inspired by the subway level in "The last of us Part 2" and wanted to create a tunnel that had signs of destruction, flood, dirt etc.
We had a deadline, which was around a month and a half, that is why I had to cut many of my other ideas for the scene and couldn't go for a bigger scale.
In short, I have created a trim sheet for most of the props to use, did a simple modular pipes pack and some simple decals as well.
And the lighting is mixed, with some real time and backed GI.
I am quite happy with the end result, given the struggles and all the setbacks I had and I hope you will like it as well :)

Main shot

Main shot

Closeups

Closeups

Video

Lighting Breakdown

Lighting Breakdown

Trim sheet and decals

Trim sheet and decals

Textured Props Pt.1

Textured Props Pt.1

 Textured Props Pt.2

Textured Props Pt.2

Wireframes

Wireframes

Sculpting

Sculpting