This is my Subway, metro tunnel, environment scene that I created as a final project for the end of the year in Arc Academy, as part of the Game Dev Fundamentals program.
I was inspired by the subway level in "The last of us Part 2" and wanted to create a tunnel that had signs of destruction, flood, dirt etc.
We had a deadline, which was around a month and a half, that is why I had to cut many of my other ideas for the scene and couldn't go for a bigger scale.
In short, I have created a trim sheet for most of the props to use, did a simple modular pipes pack and some simple decals as well.
And the lighting is mixed, with some real time and backed GI.
I am quite happy with the end result, given the struggles and all the setbacks I had and I hope you will like it as well :)
Video