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Beyond Extent Team Challenge - Hidden Splendor

An ancient temple, found hidden deep in a cave. The temple is filled with riches, gold and secrets. But not for long, as it has been found and the treasures are no longer safe from thieving hands.

This scene was created over the course of 5 weeks for a Beyond Extent Environment Art Team Challenge. The theme was “Hidden Splendor”. I worked with 3 other talented artists; Valerie, John and Kennedy. Please check out their links below.

We came in THIRD place out of 10 teams in the Realistic Environment Category. I’m so proud of the work we accomplished in that 5 weeks!

My main responsibility on the project was the lighting, post process work, blueprints / light functions, a couple of props and in the end some simple video montage.
The scene is lit using Lumen with some additional lights for GI where I felt it needed more brightness or for rim lighting parts of the scene, where I wanted to show the work of my fellow teammates and also to try and achieve artistic shading of the assets.
The general direction for the lighting was to be during night time, with less saturated colors and the mood to be mysterious, but with hints of joyfulness. All of the post process was done inside Unreal.

The assets were modeled and UV’d in Blender, sculpted in Zbrush and baked and textured using Substance Painter. Then they were imported into the engine.

Please check out my fellow teammates:

Kennedy Graham - Shaders / VFX / Props
https://www.artstation.com/peculiarsana

John McCormac - Props / Environment / Set Dressing
https://www.artstation.com/john_mccormac

Valerie Pullam - Props / Environment / Set Dressing
https://valerie13.artstation.com/

Main shot

Main shot

Progress Gif

Progress Gif

Detailed Lighting

Detailed Lighting

Lighting Only

Lighting Only

References

References