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CGMA | The Art of Lighting for Games | Part 1

Greetings everyone.
In the upcoming weeks I will be posting some of the assignments I did during my time in the "The art of lighting for games" course, held in CGMA, with mentor Adriano Grasso.
The first part is "Baked lighting".
Both of these projects were done in Unreal Engine 5, using baked lighting, with HDRI textures for the sky and some fog sheets for adding more depth to the scenes. During these first weeks Adriano showed us some really cool tricks and tips while using baked light that I implemented in the scenes to get better results and he always told us that "Gameplay is king", so that is why you may see that the first scene is not so contrasty in regards to the references I had gathered.
I hope you like the end results and stay tuned for Part 2

Sunset/Sunrise scene refs

Sunset/Sunrise scene refs

Night scene refs

Night scene refs